| [+] |
Abjuration |
90 |
–241 |
New Kolvir |
 |
| |
"Help a fey in New Kolvir return to the Faerie Plane."
Find the wily rogue in New Kolvir (he is trackable) then abjure him for the mark.
View log |
| [+] |
Accumulation |
1 |
–241 |
Random Area |
 |
| |
"Become a master philatelist."
Submit log |
| [+] |
Adventure |
1 |
–241 |
Any Questmaster |
 |
| |
"Complete a respectable number of quests."
Complete 100 quests or more (random chance upon quest completion).
"For proving thou hast the soul of an Adventurer, the Powers granted thee a Mark."
View log |
| [+] |
Agility |
1 |
–241 |
The Towne of New Rigel |
 |
| |
"Show yourself as a master of defensive skills to a diminutive rogue."
Master all defensive skills and visit the bandit leader at the Brigand Hideout in the Thieves' Forest.
View log |
| [+] |
Agronomy |
61 |
–241 |
Gilvery |
 |
| |
"Rumors have spread about a certain farmer in Gilvery needing assistance. He checks his crop status on the first and last day of the week."
Complete the mini that starts in Broshed's office at 7:00 am on certain days of the week.
Submit log |
| [+] |
Alchemy |
1 |
–241 |
Vospire |
 |
| |
"Visit the local herbalism supplier in Vospire."
Restriction: You must currently be a mage to obtain this mark.
Journey to Marle's Magical Potions. Now available to all levels.
View log |
| [+] |
Altruism |
1 |
–241 |
The Proving Grounds |
 |
| |
"Look for a fellow adventurer who needs help in the Proving Grounds."
Obtain and give 300-400 maleficarum roots to the pathetic adventurer. He wanders around the mid-levels. When you give him a root, he will tell you how many more he needs.
View log |
| [+] |
Anguish |
1 |
–179 |
|
 |
| |
"Fight a prominent member of the Sidhe royal court."
Restrictions: Must be a Sidhe. Must not have Mark of Faith. Must not have Mark of Spirit.
Submit log |
| [+] |
Animation |
1 |
–241 |
Lair of the Ice Witch |
 |
| |
"Explore the icy lair of a nefarious witch on Avros."
Kill the gorgon animator, then kill the gorgonlings, fill a vial of unblessed water with gorgon blood, then drop the vial in a room with a stone-cursed NPC. May need to be done multiple times
TIP: When fighting the gorgon animator, she likes to stone-curse, and then insta-kill 1-2 game minutes later, so the tank should not be the form leader. when the tank becomes stone-cursed, form leader needs to lead the tank out of room.
"For assisting the captives of the Ice Witch in matters of nefarious animation, the Powers have granted thee a Mark."
Submit log |
| [+] |
Anonymity |
1 |
–241 |
Random Area |
 |
| |
"Keep yourself perpetually disguised until you find someone to match that disguise."
This mark is granted by a random mob called the mask man. He may appear just about anywhere all over Alyria. You will need to have a mask on or be shifted at this event to get the mark. Any kind of mask works.
I find it easier to obtain this mark while wearing a Cthonic mask at first class as it gives sense life and good ar at that level.
"For hiding your identity so effectively, the Powers granted thee a Mark."
View log |
| [+] |
Asceticism |
1 |
–241 |
A Hydra's Den |
 |
| |
"Begin by being recruited by a menacing archer from the underground."
Requirements: Personality must be greater than 8.
Finish the Hydra's Den.
View log |
| [+] |
Assault |
1 |
–241 |
Lowangen |
 |
| |
"Find a place in Lowangen where one's preferences can be judged."
Requirements: Must not have Mark of Barrier.
Give 250 tourmalines to Losanil and respond to her question with answer "offensive". (Answering "defensive" gives the Mark of Barrier.) If you already have the Mark of Barrier, that Mark will be revoked and this one granted instead.
For more information, see the Mark of Barrier.
View log |
| [+] |
Assistance |
1 |
–241 |
A Hill Giant Refuge |
 |
| |
"Go to the home of the hill giants home, and show them skill at mining."
Help the miners out in Hill Giant Refuge. Push/pull the cart (in either mine) under a giant miner. Give him an iron pick axe and he'll mine faster. When you have ore or gems (depending on the side), pull the cart to the mine supervisor and pull the lever. He will pay you, and on a moderately good random chance, award you this mark.
"For teaching a hill giant a smarter way to mine, the Powers granted thee a Mark."
View log |
| [+] |
Association |
1 |
–241 |
Rune Forest |
 |
| |
"Find a way to join the Order of the Malachite Golem, then show off your trophy."
Complete the guild master's quest to join the Order of the Malachite Golem. He will give you an amber pendant.
Go to the bird city, in the west side of Rune Forest). Find Jeria and say yes when she asks you about the guild.
"For joining a recognized guild and networking with your connections, the Powers granted thee a Mark."
View log |
| [+] |
Asvin |
1 |
–241 |
Dungeon Avarice |
 |
| |
"Find followers of the ancient gods, in a place appropriate for a dwarf."
Requirements: Must be a dwarf.
Submit log |
| [+] |
Awareness |
1 |
–241 |
Random Area |
 |
| |
"Become a fine philatelist."
Submit log |
| [+] |
Baldness |
1 |
–241 |
Lowangen |
 |
| |
"In Lowangen, use the scalping services of a special kind of mage dedicated to the magic of hair."
In a hidden alleyway in the northwest side of Lowangen, give the Sidhe the amount of gold listed to remove your hair.
"For removing every last hair from your scalp, the Powers granted thee a Mark."
View log |
| [+] |
Barbarity |
91 |
–241 |
Arcane Archipelago |
 |
| |
"Search out and assist a quite elderly barbarian, hidden away in Arcane."
Requirements: Must be, or once have been, a barbarian.
Visit 'An Empty Tavern' in Heresy Harbor in the Arcane Archipelago. You can track 'barkeep' to find it. If there is an 'undead barbarian' in the tavern, it has reset and is doable. The undead barbarian has a low percentage chance of triggering when the player enters the room, so spam in and out until he begins speaking to you.
'Ho, Tejon.' an undead barbarian says to you. 'You're built like a barbarian, a strong one.'
'Are you a mercenary, by chance?' an undead barbarian asks you.
Sayto barbarian 'yes' and he will continue.
An undead barbarian says to you, 'I am damned to wander the planet until my death is avenged, and every fellow traveler, warrior and merc that I knew is long dead; I am the last of my generation.'
'I cannot avenge myself, nor am I capable of even haunting my killer, I am afraid.' an undead barbarian says to you. 'I have contented myself with drinking here for the past decades since I stumbled upon the harbor, but I long for death.'
'Unfortunately, I am a poor soul, and cannot hire the living to do this for me.' an undead barbarian says to you. 'I beseech you, as a barbarian yourself, as a sympathetic individual, to stay thy coinpurse this one time, and do a fellow warrior the favor of a restful death.'
'I do not wish for my nemesis to gain knowledge of this, you must understand.' an undead barbarian says to you. 'If you would do me this kindness, just nod.'
Nod to him.
You nod at an undead barbarian.
An undead barbarian looks about furtively.
An undead barbarian says to you, 'If you could bring me a bloody body part of a XXXXX, from YYYYY, I would be freed from this hellish burden, and forever in your debt, literally.'
He will give a real NPC name and location in place of XXXXX and YYYYY. You must now go kill that NPC and return with the severed arm/leg/tail quickly. Seems like about a 10 real life minute timer.
"For valiantly assisting a fellow warrior in his need, the Powers granted thee a Mark."
View log |
| [+] |
Barrier |
1 |
–241 |
Lowangen |
 |
| |
"Find a place in Lowangen where one's preferences can be judged."
Requirements: Must not have Mark of Assault.
Give 250 tourmalines to Losanil and respond to her question with answer "defensive". (Answering "offensive" gives the Mark of Assault.) If you already have the Mark of Assault, that Mark will be revoked and this one granted instead.
Level/class/other requirements as yet unknown.
For more information, see the Mark of Assault.
"For being given an accurate assessment of your combat preferences, the Powers granted thee a Mark."
View log |
| [+] |
Belief |
10 |
–110 |
Rune Graveyard |
 |
| |
"Journey to an entity in a graveyard that can affirm your faith."
Requirements: Must not be evil.
(Formerly a method to get the Mark of Faith.)
Visit a smiling guardian angel. Located in Rune Graveyard, south of the onyx doors.
"For seeking to protect your belief from the minions of evil, the Powers granted thee a Mark."
View log |
| [+] |
Beltane |
1 |
–241 |
|
 |
| |
"Dedicate yourself to an order of noble warriors, locked in an endless struggle."
Submit log |
| [+] |
Bravery |
60 |
–100 |
Irda Isle |
 |
| |
"Visit the statued guard of the Proving Grounds."
Requirements: Bravery must be attempted while alive. :P
Cross the moat between lvl 60 and lvl 100.
You may have to enter the room multiple times before being granted the mark.
Invisibility won't help you much- take a map of the moats in general and be prepared to spam flee. A lot. Be careful of the environment (passive poison and plague) in the moat. You'll run into eels in the moat, they're easy and the only ones you can really take. Flee from the west. Watch for CPK. If you have a Lapis Lazuli amulet (acquired from Tower of Aroxa) and you're below lvl 90, you'll be immune to CPK.
"For braving the perilous guard of the Proving Grounds, the Powers granted thee a Mark."
View log |
| [+] |
Brotherhood |
1 |
–241 |
Pirate's Cove |
 |
| |
"Assist a pirate captain in his quest to regain treasure."
Requirements: Must be Outlaw OR Must be evilly aligned.
Note: This mark does not give a pp reward.
Speak to the captain on the ship in Pirate's Cove. He will scatter a treasure chest somewhere on the ground in Pirate's cove. Find it and enter the captain's room. He will take the chest, go 2 north, down, all south to recieve the mark.
After recieving the mark, you can take an item (take 1) and return the item to its owner to recieve +100 points to reputation. (Do not give, just enter the room.)
"For helping out your pirate brethren, the Powers granted thee a Mark."
View log |
| [+] |
Captivity |
1 |
–180 |
Cavhfail |
 |
| |
"Help a forlorn mother in Cavhfail retrieve her kidnapped son."
Part I - Obtaining the password to the keep.
1. Locate a trainee guard and kill him for his uniform.
2. Wear the uniform and visit the shopkeeper, Hocus. She will yell at you for running outside in uniform, "sayto hocus I forgot password" and she will give you the first part.
3. Visit the shopkeeper, Lorecylg while wearing the uniform and he will tell you the second part. He speaks an alien language, however, the last word of his speech is the second part of your password.
4. Visit the shopkeeper, Brock and he will tell you the third part in plain english.
5. Visit the shopkeeper, Duskforge for the last part. He'll complain about being sleepy and will ask for tea. Give him a tall drink which can be obtained from the shopkeeper, Cortez and he'll give you the last part and how to assemble those parts.
Part II - Rescue
1. Visit Esther Mcglodden at the McGlodden Residence. She'll plead about her son being kidnapped by the sentry guards. "sayto esther yes" and let her know that you'll return him to her.
2. Go to the second floor of the Fangtooth Inn and enter the middle room in the east hallway.
3. Say the password here in the form <part1>-<part2>-<part3>-<part4> and the trap door will unlock and open.
4. Follow the path till you hit a dead end, move north (hidden) and continue till you hit another dead end. Move down (hidden) and you will find yourself inside the Cavhfail keep.
5. There are two exits from this room. The southeast exit leads to the exterior part of the keep while the east exit leads to Grora McGlodden, the missing son. Do NOT idle in this room or you'll be forcefully moved southeast. It is not possible to come back once you have moved southeast and you'll have to go outside and take the long way back from the Inn.
6. Go inside and kill any sentry guards you encounter. Grora can be located on the second floor of the keep.
7. Once you have located Grora, wake him up and let him know that you've come to rescue him. He'll join your formation.
8. Trackback outside via the Fangtooth Inn and lead Grora to his mother. Avoid any sentry guards.
The system seems to check whether you are in formation before granting you the mark, however, Grora breaks form before this check and the mark fails. This can be avoided by having somebody else in your form, besides Grora, before entering the residence.
View log |
| [+] |
Caution |
1 |
–241 |
Towne of Decara |
 |
| |
"Destroy a dangerous spirit stuck in the depths of Decara."
We had Mark of Spirit as a prerequisite for this Mark, but this requirement is not listed in the official Mark list in game. To be updated as necessary.
Kill the volcano spirit.
View log |
| [+] |
Chains |
1 |
–241 |
Lair of the Ice Witch |
 |
| |
"Help free the prisoners of a particularly chilly witch."
Submit log |
| [+] |
Chance |
1 |
–241 |
Any Questmaster |
 |
| |
"Complete a large number of quests."
Complete 1000 quests or more (random chance upon quest completion).
"For risking thy life in many situations, the Powers granted thee a Mark."
View log |
| [+] |
Charms |
1 |
–241 |
The End of the Rainbow |
 |
| |
"On St. Patrick's Day, work through the maze, and find the end of the Rainbow."
Acquired from the St. Patrick's Day Global, collecting the coloured shards to make the orb.
View log |
| [+] |
Clairsentience |
100 |
–241 |
Dungeon Deceit |
 |
| |
"Rid a dungeon seeress, and yourself, of inner pain."
Enter Quenya Stardust's shop in Dungeon Deceit (the recall location) with a belt of pain in your inventory or equipped. She will say something about taking your pain from you. Give her the belt to receive the mark.
"For helping a powerful seeress do her work, the Powers granted thee a Mark."
View log |
| [+] |
Clergy |
1 |
–241 |
Sigil Underground |
 |
| |
**Must be lvl 120 to enter the down in xaventry.
"Search the bowels of a religious town, and find the coordinator religious wars."
This mark is granted for seeking out the official in charge of religious activities. He can be reached by digging for an exit at Xaventry recall and follow the path east.
150 AP, 95 PPs
"For journeying to see the man in charge of all official religious activity in the Sigil Underground, the Powers granted thee a Mark!"
View log |
| [+] |
Community |
1 |
–241 |
Arcane Archipelago, Rune Forest |
 |
| |
"Help a stranded orc in Rune Forest survive, by retrieving him a tasty fruit from Arcane Isle."
Find the desert island in Arcane Ocean in the Arcane Archipelago. The island is a 3x3 grid, with each room containing a stone head. The sleeping heads puzzle can be completed by lulling all the stone heads to sleep. When you sing a lullaby (using the social), you will change the awake/asleep status of the head in your current room as well as in adjacent rooms (north, east, south, and west). The puzzle is timed.
When all the heads are asleep, pull on the tree in the center of the island to retrieve a coconut. Find "an out-of-place orc" in Rune Forest. He will say some gibberish to you. Say "yes" to give him the coconut and receive the Mark.
If you fail the sleeping heads puzzle, you will be unable to re-enter for a few days (not sure exactly how long).
---
See also: http://www.ueda.info.waseda.ac.jp/~n-kato/lightsout/index.html
* select 3x3 from the drop down list.
* click on edit and toggle the colors to whatever state the heads are in.
* click on solve and lullaby the heads in the order displayed.
---
Another method to do the puzzle:
to put all the heads to sleep -
think of the area as a tic-tac-toe grid numbered thus:
123
456
789
walk across the 456 row looking north put 123 to sleep from squares 456.
walk across the 789 row looking north put 456 to sleep from squares 789.
you will end up with one of the configurations below - where x=asleep and o=awake
if you are really lucky the bottom row will be asleep but more likely...
go to each of the squares following the relevant grid and lullaby - obviously you will wake some but if you do the whole sequence they will all be asleep with the last lullaby.
xxx
xxx
oxx
5, 3, 5, 7, 1, 3, 6, 9, 2
xxx
xxx
xox
7, 2, 9, 5, 7, 1, 3, 9
xxx
xxx
xxo
5, 1, 5, 9, 3, 1, 4, 7, 2
xxx
xxx
oox
6, 1, 5, 7, 9, 3, 1
xxx
xxx
xoo
4, 3, 5, 9, 7, 1, 3
xxx
xxx
oxo
7, 5, 6, 4, 9, 5, 7, 9, 3, 1
xxx
xxx
ooo
8, 5, 4, 2, 6, 8
Pyramus+
---
"For helping a fellow adventurer in their time of need, the Powers granted thee a Mark."
View log |
| [+] |
Conformity |
1 |
–241 |
Templeton |
 |
| |
"In Templeton, obey law and respect etiquette by checking in at the appropriate gate."
Requirements: Must currently be a warrior.
Pass the checkpoint on Stenas Road.
"For obeying the local laws and respecting the town guards, the Powers granted thee a mark!"
View log |
| [+] |
Conspiracy |
1 |
–241 |
The Village of Muldar Lohk Mulvar |
 |
| |
"Begin by finding a diamond hidden in one of the many villages of Alyria."
There are 18 diamonds, located in the following areas:
The Village of Muldar Lohk Mulvar
The Village of Colyon
The Mountain Village of Teolaven
Xalt, Unseelie Outpost
The Village of Mulakanathos
The Fishing Village of Dorathon
Shlarksh
The Hamlet of Winton
Jalur Lumber Camp
Gorth
Glarshak
Palamire
A Hill Giant Refuge
Naulitas
Inn of the Twin Moons
Traveler's Retreat
Emperor's Crossroads
Tavern of the Boars
You must kill (any) NPCs in these areas until you randomly get the diamond. You will find one diamond in each area.
When you have all 18 diamonds, go to the wizard Kraaa in Muldar Lohk Mulvar to complete the Mark.
View log |
| [+] |
Construction |
1 |
–241 |
The Wandering Sidhe |
 |
| |
"Spend a substantial sum of money obtaining the equipment of another universe."
Purchase 20 million gold's worth of neverwhen equipment.
View log |
| [+] |
Containment |
1 |
–241 |
Towne of Rune |
 |
| |
"Trap yourself in the Runic home of a fabled witch."
Be in Baba Yaga's Hut in Rune. Have someone stand below the hut and make it stand up and sit down until you get the mark. Simon (the cat) must be alive.
Say "hut of brown sit down" to make the hut sit down and the exit open.
Say "hut of brown stand up" to make the hut stand up and close the exit.
Can only be done once per pop. If someone has gotten the Mark before you, you'll have to kill the cat and wait.
"For valiantly tolerating being trapped in the cruel Witch's hut, the Powers granted thee a Mark."
View log |
| [+] |
Courage |
100 |
–200 |
The Proving Grounds |
 |
| |
"Wander around the bottom of a great testing area."
Requirements: Must not have Mark of Fear.
Trigger a wandering, protected ethereal mob in the CPK levels of the Proving Grounds.
Submit log |
| [+] |
Craftsmanship |
1 |
–241 |
The Wandering Sidhe |
 |
| |
"Make extensive use of an otherworldly blacksmith."
Believed to be in the Wandering Sidhe -- there is a blacksmith there who fixes neverwhen gear. To be confirmed.
Submit log |
| [+] |
Creation |
1 |
–241 |
Phineas Kapek's Invasion Global |
 |
| |
"Help a nefarious, robot-building menace." September 2010 Global Quest
Retrieve Phineas Kapek's seven core components from: Rune, Rune Forest, Vospire, Palace of Diocletian, Lowangen, Mandrake Woods, and Arcane Archipelago. Return them to Kapek's right-hand man at the Runic Temple.
"For helping in the creation of a great machine, the Powers granted thee a Mark."
View log |
| [+] |
Cruelty |
61 |
–241 |
Maldra Keep |
 |
| |
"Return a Lord's love to his worst enemy."
Requirements: Must not have Mark of Kindness.
Give 'a love that could not be' from Hellbent to Lord Maldra.
The Loves come from an ethereal mob in Hellbent that is close to the underground entrance.
View log |
| [+] |
Decisiveness |
61 |
–121 |
Magencia |
 |
| |
"Find a living and breathing nightmare inside the Magencia."
Requirements: Cannot be evilly aligned.
Slay the junior megatentacled bog nightmare in the bowels of the Magencia.
Mini requires pass door, magic unlock and lockpicking skills. Someone with calm and healing spells is highly suggested. The mobs you will encounter are not that tough but a good tank is required. Most of the mobs are aggro which is why you need calm.
The nightmare mob is not the final mob on this mini but it is the one providing the mark. The mark is only for the one landing the killing blow. Other requirements are unknown if there are any. Repop time is 30 minutes and the room locks behind you so you can sit and wait for everyone to try to get the mark if you wish.
It is possible for someone to come in after you (it's cpk, afterall) but highly unlikely. Final mob is shapeshifter and fairly tough. Have to go through him to get out unless you get two keys from the mob before bog nightmare.
View log |
| [+] |
Declaration |
90 |
–241 |
New Kolvir |
 |
| |
"Find a madwoman, and display a magically enhanced voice for all to hear."
Use a great shout scroll in front of a raving woman.
The easiest way to get to her: go to the easternmost room of the north side of Martyr Walk, so that the exits are W and SE. Search here for a down exit. Go all the way down, three west, then up. Don't use the scroll unless she says something to you; you may have to re-enter room a couple times to trigger her.
"For having such a commanding presence and gaining the attention of Alyria, the Powers granted thee a Mark."
View log |
| [+] |
Deliberation |
90 |
–241 |
New Kolvir |
 |
| |
"Make a past resident of a long-since destroyed town reflect on and accept his experience."
Give an artifact from old Kolvir to Fauntleroy in New Kolvir.
"For forcing one to reflect upon and relive a tragic experience, the Powers granted thee a Mark."
View log |
| [+] |
Destruction |
1 |
–241 |
Ogre Village |
 |
| |
"Beat a homegrown ogre at a rather flowery game."
Defeat Flowerkill in a game of stomp-flower by smashing more flowers.
Obtain a buffalo steak (from Flam's Steak House in Rune or Arcane Archipelago) and give it to the crazed halfling in a hole in the ground (you will need to dig) under the Floral Hut in the Ogre Village. He will give you a token of smashing. Give Flowerkill the token and 20k/25k gp to play.
If you are not an ogre, you will need the dragon's tooth necklace that lets you speak ogrish. See the Fortitude mark for details.
fourth class - no pp rewarded; received flail of destruction
Did this again after having the mark and only had to pay 15k gold, only received 30k gold for winning.
"For besting a skilled ogre at a game of finesse and power, the Powers granted thee a Mark."
View log |
| [+] |
Dignity |
61 |
–120 |
Old Armageddon Clan Hall |
 |
| |
"Solve the mystery of an abandoned clan hall near Sigil."
Defeat the first mate.
Need the salt hidden in the northeast room(very low pop/reboot), after obtaining this hold it and an NPC will appear, join your formation. Take him to the south room and he will go on about his master.
Find the Padre of Dira in Sigil, sayto him the phrase that the imp gave you earlier. He will then be at the south gate of Sigil. Have somebody cast nexus from there to just outside Armageddon's hall. Sayto the padre the portal is mine, he will then enter the portal. Do the same, he will ask who has brought him here, sayto him that you have and he will join your formation.
Take him to the south room and after about 5 real life minutes he will animate the corpse which will join your party. Take him in and out of the west room to scare off the NPC's and you will be able to go down.
Be careful as the first person to go down upon the First Mate spawning will be backstabbed, also do not use the Say command in this room. Formation talk or you will be backstabbed. Having somebody to mix calm herbs will be almost a must. The First Mate is immune to slash, resistant to pierce. The final blow must be from a weapon so be sure to remove your donation gloves if applicable. The First Mate does a bit of damage but when he brings the parrot out is when it gets annoying. Calm, regroup and kill the parrot as soon as you can.
Atleast 2 or 3 descent second classers will beable to do this without much problem, just be aware that when he backstabs it does a good bit of damage.
Entire form receives the mark at a now 100% rate.
Updated 09/03/10 - Balimos
View log |
| [+] |
Discipline |
1 |
–241 |
Towne of Decara |
 |
| |
"Help a hunter in Decara kill an obscene amount of his prey."
View log |
| [+] |
Discovery |
1 |
–241 |
Sigil, New Rigel, Tellerium, Xaventry |
 |
| |
"Visit a fellow adventuress in the home town of your class."
"For expanding your horizons and visiting new places, the Powers granted thee a Mark."
View log |
| [+] |
Disingenuousness |
1 |
–241 |
Limbo Maze |
 |
| |
"Do not attempt to contravene death's wishes."
Requirements: Don't cheat.
OLD DESCRIPTION:
Travel to the wise old hermit while alive.
He won't always say the phrase when you enter, but it's confirmed that you can get the Mark either way. Give him 1.5 million gold and he'll transfer you out of the void maze and you'll get the Mark.
UPDATE: It seems that the hermit just instantly teleports you out, without asking for money, and does NOT give a Mark. Perhaps some unknown requirement? Or maybe disabled.
*UPDATE*: unsure of current method to obtain this Mark. Maybe it's still the same. Who wants to check? :)
Submit log |
| [+] |
Disloyalty |
1 |
–179 |
|
 |
| |
"Battle the highest priest of your entire race."
Requirements: Must be Dracon. Must not have Mark of Faith. Must not have Mark of Spirit.
Submit log |
| [+] |
Divinity |
1 |
–241 |
Various Locations |
 |
| |
"Declare yourself to one of the Powers of Alyria."
Given for following a religious power. Find a member of the clergy for any Power or deity. Type "religion follow <power or deity>" to join that religion.
See "help religion" for more information.
For a list of deities and known clergy members, see: http://www.clanannwn.net/deity/
"For thy choice to follow Them, the Powers granted thee a Mark."
View log |
| [+] |
Elation |
60 |
–241 |
Anywhere |
 |
| |
"Take the first step towards marriage."
Get handfasted.
"The Powers granted thee a Mark to celebrate your special day with you."
Submit log |
| [+] |
Endurance |
1 |
–241 |
Random Area |
 |
| |
"Become a master plate collector."
Submit log |
| [+] |
Exclusivity |
1 |
–241 |
Various Cities |
 |
| |
"Win the Lottery!"
Win the Lottery and give the ticket to the shopkeeper.
View log |
| [+] |
Exploration |
1 |
–241 |
Any Questmaster |
 |
| |
"Complete a great number of quests."
Complete 500 quests or more (random chance upon quest completion).
"For exploring so much of the land of Alyria, the Powers granted thee a Mark."
View log |
| [+] |
Extermination |
1 |
–241 |
Tellerium |
 |
| |
"When an artificial plague descends upon Tellerium, destroy it."
Submit log |
| [+] |
Famine |
1 |
–241 |
Tellerium, Various Areas |
 |
| |
"Help the sole wizard of Tellerium in his quest for magic."
Obtain the 5 artifacts which Kessler seeks. They are as follows:
a drop of suspended freshwater - obtained off the Psychic Yeti.
the dark wing of a manticore - obtained from the Manticore.
a broken piece of statue - obtained in Deceit Central Chamber Area.
a scale of the Dracolich - obtained from the Dracolich.
Fendawyr's Soul - obtained from Fendawyr the half-dragon.
View log |
| [+] |
Fealty |
120 |
–241 |
Runic Castle |
 |
| |
"Assist Sir Edmund and show true selflessness."
Requirements: Must have Mark of Kindness.
Only available if Sir Edmund tells you about his lost key. May need to be visible.
Blink around Rune Castle until you enter the vault and grab the key. Do not grab the gold. Unlock the vault, go west and give the key to Sir Edmund.
If you stay in the vault, on the next tick, you will be transported to Rune Prison. Don't worry; if you picked up the key you can still walk back to Edmund and give it to him.
"For exhibiting integrity and fealty, the Powers granted thee a Mark."
View log |
| [+] |
Fear |
100 |
–200 |
Winterborn Mansion |
 |
| |
"Conquer your fear by slaying the Demon Lord of a stately mansion."
Restrictions: Cannot have Mark of Courage.
Defeat Lord Pumpkin.
"For resisting fear in the face of extreme adversity, the Powers granted thee a Mark."
View log |
| [+] |
Flammability |
120 |
–241 |
|
 |
| |
"Visit a dangerous and proficient user of Gath's power."
Submit log |
| [+] |
Force |
1 |
–241 |
Random Area |
 |
| |
"Sacrifice a rare testament to a common logical fallacy."
Sacrifice a 'straw man.' Randomly pops on the ground around the world. May take several tries.
"For forcing logic to prevail, the Powers granted thee a Mark."
View log |
| [+] |
Forgery |
1 |
–120 |
|
 |
| |
"Sign far more petitions for a good cause than one has a right to."
Submit log |
| [+] |
Fortitude |
1 |
–241 |
Ogre Village |
 |
| |
"Find a boisterous ogre who wishes to play a game."
Beat Throwfar at a game of rabbit toss.
First, you need to be able to communicate with the ogres. You need a "a dragon's tooth on a necklace".
Method 1: Acquire both placke and hitea seeds from Thelma's Plant in New Rigel and take them to Pelunia in Ogre Village. She will give you a pinecone for each. Plant these in the quiet glade and wait for the trees to grow. With enhanced strength, push the trees to obtain 2 pine branches.
Method 2: Outside Ogre Village, look around in the forest for two willow branches.
Travel to the fire pit across the river and place both braches into the fire to obtain a dragon tooth necklace. With this necklace on you can speak to the Ogres.
Now find Throwfar and say to him 'challenge.' Each game costs 10k and is randomized based on your strength and luck score. Win all 3 throws in the game to gain the mark.
Note: Having the spell enhanced strength may help improve your chances.
"For beating a mighty ogre at his own game, the Powers granted thee a mark."
View log |
| [+] |
Friendship |
1 |
–241 |
Tellerium |
 |
| |
"Find a minotaur boy eager to make friends, in Tellerium."
Requirements: Sex must be equal to Male.
Say 'friends' and 'yes' to the minotaur boy that appears at one of a few locations around town, including: Lord Telleri's office, Palazzo Fountain, the intersection of Freelance, Majestic and Telleri, and the intersection of Draper and Majestic.
His mother only lets him out during the day.
"For making a new friend in a strange city, the Powers granted thee a Mark."
View log |
| [+] |
Fright |
1 |
–241 |
Palace of Diocletian |
 |
| |
"Rumors abound about a dangerous man in the Palace of Diocletian who needs work done."
Bring an antique bronze telescope (Xaventry Antique Shop), an ancient book of astronomy (Hidden room in Rune Museum), and a set of star charts (Stargazer Hall) to the Veteran near Archibold. Sayto him 'work' and give him the items. Doing this gives you access to a witch trainer.
Be sure to give him the items in the order he states.
"For not making a venerable veteran kill you and everyone you know the Powers granted thee a Mark."
View log |
| [+] |
Gambling |
1 |
–241 |
Anywhere |
 |
| |
"Get an exceptionally high score in a prominent Alyrian game."
Obtain a top 5 score in Fnargh.
"For possessing the ability and luck to win, the Powers have granted thee a Mark."
View log |
| [+] |
Gloom |
61 |
–241 |
Ethereal Void |
 |
| |
"Spend some quality time with the overseer of the Underworld."
Sit with Mordred the Damned for a random amount of time.
"For keeping the company of the damned, the Powers granted thee a Mark."
View log |
| [+] |
Greed |
1 |
–241 |
Any Area with a Bank |
 |
| |
"Store a large amount of money in your favorite bank."
Type 'bank deposit all' with 1,000,000 gp or more in the bank.
"For thy display of lucrative avarice, the Powers granted thee a Mark."
View log |
| [+] |
Hardness |
1 |
–241 |
Towne of Decara |
 |
| |
"Help a hunter in Decara kill a huge amount of his prey."
~140pp
Submit log |
| [+] |
Honor |
1 |
–241 |
Towne of Rune |
 |
| |
"Report for guard duty at Rune."
Requirements: Must not have Mark of Shame.
This Mark is granted for assisting with law enforcement in the Towne of Rune.
Find Raksann and ask him about guard duty. (SAYTO Raksann guard duty). He'll place you at the prison entrance. Wait here until a couple of sidhe nightblades arrive to break into the prison. Kill them and wait for Raksann to return.
If you're fresh out of Lasler, depending on your class, you might have a bit of trouble with the nightblades. But everyone should be fine by around level 20.
You'll be awarded the Mark as soon as Raksann returns along with some gold coins and a gate pass.
NOTE: If you leave before Raksann returns, you will be granted the mark of Shame.
"For standing your ground, the Powers granted thee a Mark."
View log |
| [+] |
Hostility |
1 |
–241 |
Mandrake Woods |
 |
| |
"Completely remove the troll menace from Mandrake Forest."
Kill every troll in Mandrake Woods, including Glamdrung, but he doesn't have to be the last one.
More than likely need at least 3 people to attempt this mark, as the area repops frequently.
"For destroying all troll life within the Mandrake Woods, the Powers granted thee a Mark."
View log |
| [+] |
Humility |
25 |
–241 |
Vir, Anywhere |
 |
| |
"Wear an article of child's clothing entirely unfit for an adventurer."
Obtain a baby dracon's "tyke's diaper" and wear it. (You must first obtain "a signet ring of Vir" from Viridis, Queen of Dracons to enter the room with the baby dracon.)
View log |
| [+] |
Idiocy |
115 |
–241 |
Sigil |
 |
| |
"Risk your own death by playing with dangerous dice from a master toymaker."
This mark is granted for risking death by rolling the dice of doom.
Obtain the dice of doom, a quest item from Lord Vendredi, and hold and USE it to roll. Continue rolling the dice until you get a pair of diamonds.
Note: If you end up with a pair of skulls, you will be instantly killed or wounded heavily. The dice will explode and be destroyed. Depending on your luck, this may take multiple pairs of dice.
View log |
| [+] |
Idolatry |
1 |
–241 |
Catacombs of Shame |
 |
| |
"Be your most transparent self to solve a puzzle of the Catacombs of Shame."
Requirements: Be dead.
Solve the puzzle in the Catacombs of Shame, behind the NPC "a large fey". The exit (along with the fey guarding it) randomly teleports within the Catacombs, i.e. it's not always in the same place.
The room can change position while you're inside working on the Mark. If that happens, you will not get a message informing you of the room's movement. If you're in the room with the large fey when he moves, you'll see:
"A large fey rubs out the chalk outline of the door on the southern wall, erasing it from existence, and walks away."
The statues must be aligned as follows:
8 7 6
3 4 5
2 1 -
(- is empty)
Get the statues to move by SAYing a direction. When you're done, go to the NW corner of the rooms and west and "sayto man ready" and he'll check the statues.
Two statues can't occupy the same room at a time. This is basically a sliding puzzle.
Update: it seems the area is no-regen. Before attempting this Mark, it is suggested that you regenerate a good amount of stamina.
"For doing a task required of you, a bear of a devotee granted thee a Mark."
View log |
| [+] |
Ingenuity |
1 |
–241 |
Anywhere |
 |
| |
"Compile an impressive record at the game of Hangman."
Win 100 more games of hangman than losses.
"For always knowing what word the hangman chooses, the Powers granted thee a Mark."
View log |
| [+] |
Ingress |
61 |
–135 |
Eanoss Azelmar |
 |
| |
"Perform a very thorough search of Eanoss Azelmar."
Basically you need to obtain the correct code to open the combination lock at the front desk.
You can obtain the numbers in any order. There are five sets of two numbers.
1) Check the safe on the 3rd floor, buy a key at the desk. It's in a SW room, the long description is hidden so you will just have to look in safe. If theres a note there grab it, if not check this part later.
2) Go to the top floor there will be a room description in the southeastern room that indicates there's an out of place or worn object. "Pull ush" will open a secret CPK room up, inside there will be a hidden long description desk, take all desk. If nothings there, check it again later.
3) You will need a bell boy's uniform and hat, go to the fourth or fifth floor there will be a locked southeast door. Wearing the bell boy's uniform (level 115) and cap knock on the door. When someone answers say room service. Kill Pynai for another part of the puzzle; most likely will have to do this multiple times.
4) When you bought the key earlier you were given an imp, this acts like a magic mirror and when someone says something its repeated at the front desk. Drop this imp in the room with the sidhe shaman, 2nd floor, wait around at the front desk until you overhear a conversation containing the set of numbers.
5) This one comes from an ethereal NPC that is located in all east and two south from the front desk. Pick up a piece of blowfish from the cart (should be one east from front desk). Drop that in the room with the ethereal mob, he will eat it and die shortly after. Like all of the other parts you will probably need to do this multiple times.
After you have all five sets of numbers, go to the front desk, and turn the numbers in the above order by doing 'pull [number]' then 'pull lock' to open the north exit and receive the Mark.
View log |
| [+] |
Insight |
1 |
–241 |
The Towne of New Rigel |
 |
| |
"Pay a forest-dwelling old man to hear his surprisingly useful stories."
Visit the crotchety old man (trackable) in the Thieves' Forest, wait until he says something, and give him the amount of gold he asks for (ranges from 1-12 million).
The amount doesn't seem to change upon reboot; only when someone gives him the amount he asks for.
"For seeking out your elders for advice, the Powers granted thee a Mark."
View log |
| [+] |
Irresponsibility |
1 |
–241 |
Temple of Sumter |
 |
| |
"Look for a way to release the hidden plague of Kells."
First, you need to obtain two types of quartz crystals: twelve of "a small quartz crystal" (gem) and one of "a large quartz crystal" (astral).
The small crystals are buried in the stairwell of the city of the Kells. (Since you need to dig, you should get a spade and pickaxe. :P) Starting at the recall point of the Temple of Sumter, which is on Rune Mountain, head all north. Search for the hidden down, go all down and all west. Levitating, go 3 north (until you are at the Underground River), northeast, and down (through the floor). Follow the river down. When you see the north and west exits, go west (since north is a death trap :P). Continue through the Crystal Caverns. At the Crystal Stairway, you can dig for crystals in each of the three rooms of the stairwell. (You need six small crystals for the next step, and six small crystals for the final step, so you don't need to get them all at once. You won't get twelve in one pop.)
To obtain the large crystal, you must first find "a dormant quartz golem", located in a random area. Give the golem six small quartz crystals. Then give the golem x amount of gold to turn it into "a reactivated quartz golem". It'll take a lot of gold, so it's recommended to give in increments of 100k. Once the golem is reactivated, kill it for the large crystal.
When you have all the required crystals (six small and one large), head to the bottom of the Crystal Stairway and go north until you reach the Crystal Wall. Say "Akron Kalik Skevar" to break the wall and reveal a north exit. Head north until you reach the Trail of Tears. Say "Wisdom cannot be given" and the statue will open a passage north. Continue all north and enter the columns. You must be levitating here. Head all north and enter the next set of columns. Continue following the path around until you reach the Solar Chamber. You will be attacked by many Kell defenders, which are easy to handle for anyone over third class.
Around the Solar Chamber, you will find 7 altars in total. Place a small quartz crystal (gem type) into each of the altars north, east, south, west, up, and down from the Solar Altar. Each altar should turn into a black altar as you do this. Finally, place the large quartz crystal (astral type) into the the centre altar. As the altar explodes, the Kells are now released in the entire area and in Lowangen.
"For endangering the entire town of Lowangen, the Powers granted thee a Mark."
View log |
| [+] |
Judgment |
11 |
–120 |
Dungeon Wroth |
 |
| |
"Help free a prisoner held captive in Dungeon Wroth."
Find the human prisoner in the 3rd cell down on the left side of the cell area inside Dungeon Wroth and race him to the first room outside Dungeon Wroth. Go in and out of the room to trigger him saying something, when he asks for help Sayto him 'yes' to begin the race. You must beat him to the first room outside wroth, then stay there until he catches up to you to give you the mark and the congratulations.
"For freeing a kidnapped prisoner from the dread orcs of Wroth, the Powers granted thee a Mark."
View log |
| [+] |
Keeping |
1 |
–241 |
Sigil Underground |
 |
| |
"Help restore the power of the Archmage of the Sigil Underground."
Find the Archmage's five lost parchments. They are hidden in the five towns/villages in Sigil Underground as follows:
strength -- Bandit Camp
knowledge -- Troglodyte Village
wisdom -- Genauras
personality -- A Ghost Town
sanity -- Gypsy Village
"For maintaining the integrity and safety of Archmage Oranillis, the Powers have granted thee a Mark."
View log |
| [+] |
Kindness |
61 |
–241 |
Runic Castle |
 |
| |
Find a way, even if it is artificial, to restore Lord Agrippa's lost love.
Restrictions: Must not have the Mark of Cruelty.
Give 'a love that could not be' to Lord Agrippa. This comes from 'a figment of your imagination' in Hellbent.
"For allowing Lord Agrippa to relive a lost memory of Lady Saresyn, the Powers granted thee a Mark."
View log |
| [+] |
Kinship |
61 |
–241 |
Maldra Keep |
 |
| |
"Return an emblem to a prominent guild based out of Maldra's Keep."
Restrictions: Must have Mark of Cruelty.
Submit log |
| [+] |
Lamentation |
1 |
–241 |
Mandrake Woods |
 |
| |
"Visit a sad, fallen forest."
Requirements: One's current class must either be a cleric or archon.
Journey to Mandrake Woods. (Previously first class only.)
"For persevering and finding the dark forest of Mandrake, the Powers granted thee a mark!"
View log |
| [+] |
Life |
1 |
–241 |
Random Area |
 |
| |
"Destroy the artificial spawn of The Dangly One."
Kill a pernicious squirt. Low random. Rewards only non-saints(?).
"For eradicating the bioengineered forebears of That Which Shall Not Be Named, the Powers granted thee a mark!"
View log |
| [+] |
Love |
60 |
–241 |
Sigil |
 |
| |
"Show off a symbol of true love to an expert of the trade."
Requirements: Be married.
Be the first person to enter the jewelry shop on the west side of Sigil after a reboot.
"For finding your one true love, the Powers granted thee a Mark."
View log |
| [+] |
Management |
1 |
–241 |
Random Area |
 |
| |
"Keep a jiggling, flubbering menace under control."
Kill the last jiggling cube in the game?
Unsure of mark details or other requirements; perhaps the Mark is simply on a low random.
View log |
| [+] |
Martyr |
1 |
–180 |
Aequtus |
 |
| |
"In an underwater world, sacrifice yourself, so that an innocent might live."
Requirements: Must have Mark of Passion. <-- This is from the Mark list in game, but I think this is wrong. It should read, "Must NOT have Mark of Passion." To be confirmed.
Submit log |
| [+] |
Mediums |
1 |
–241 |
An Abandoned Lighthouse |
 |
| |
"Render your judgement on a series of events that have overtaken a lighthouse near Rune."
First, you need to acquire 3 items. A memorial cross (from Rune Graveyard), 3 vials of lamp oil, and a pinch of sulfur.
Go to the lighthouse SE of Rune. Visit the room 'The Beacon' at the top of the lighthouse which has a blazing memorial.
When the area resets (every 6 real hours), take the key from the ground and an NPC named Jack will attack you. Kill Jack and take the key from the ground.
Go back to the entrance of the lighthouse. You will automatically drop the key at the locked door. Jack will reappear here and unlock the down.
Follow Jack down and west.
After the argument, kill either Challaine or Falyria.
In his bedroom, Jack will ask you for the items mentioned above. Give them to him (in any order) and the memorial will be lit.
After a minute the delusional accountant will send you mail with the read aura scroll.
-Special thanks to Quilis for information about this mark!
"For stepping into conflict and establishing peace, the Powers granted thee a Mark."
View log |
| [+] |
Minimalism |
61 |
–120 |
Winterborn Mansion |
 |
| |
"Explore the ventilation ducts of Winterborn Mansion."
For removing an unnecessary and dangerous ornament from Winterborn Mansion, the Powers have granted thee a Mark.
Submit log |
| [+] |
Mystery |
120 |
–239 |
Focault's Residence |
 |
| |
"Kill the most rebellious wizard and tinker of Rune."
Land the final blow on Focault while Focault is not blind.
Submit log |
| [+] |
Necromancy |
61 |
–241 |
Tower of Art |
 |
| |
"Watch as a master necromancer puts his final plan into action."
Requirements: Courage must be greater than 19. Alignment must be less than or equal to 350.
Be in Grimbold's room at exactly 12 am.
Original note submitted by Jheron.
Update: used to be 1 am, but now reported to happen at 12 am. (Mar 2010)
"For standing witness to Grimbold's master plan, the Powers have granted thee a Mark."
View log |
| [+] |
Observation |
31 |
–90 |
Rune Forest, New Rigel |
 |
| |
"Assist a birdwatcher in Rune Forest."
Return the diary (appears on the ground, seems to be near the bird watcher) to the bird watcher in Rune Forest. Now go to the eagle's nest in Thieves Forest in New Rigel and get the egg. Return the egg to the birdwatcher in Rune Forest. If the bird hatches, make sure to feed it before it dies. Once hatched, walk into the room with the birdwatcher to acquire the Mark.
Unknown as to when the egg pops.
Submit log |
| [+] |
Ogrish |
115 |
–241 |
Ogre Village |
 |
| |
"Succeed at all trials a clan of ogres gives you."
Requires the Marks of Fortitude and Destruction.
You'll need the dragon's tooth necklace (see Mark of Fortitude). Wear the necklace and "sayto treelegs final test", then "sayto treelegs ready" when you're at full stamina. Push the boulder to the beginning of Ogre Villege before it crumbles. You do not have to say which direction to push the boulder; it has a path and will not go any other way.
This can be pretty difficult if you do not have a high amount of stamina. Be careful as the boulder has a chance to roll back a room and hurt you or not budge at all.
After completing this Mark, you will no longer need the dragon's tooth on a necklace to communicate with the ogres.
"For truly becoming one of the Ogres, the Powers granted thee a Mark."
View log |
| [+] |
Osvin |
1 |
–241 |
Dungeon Avarice |
 |
| |
"Find followers of the ancient gods, in a place appropriate for a dwarf."
Requirements: Must be a dwarf.
Submit log |
| [+] |
Passion |
1 |
–179 |
Templeton |
 |
| |
"In Templeton, use the services of the oldest profession in the world."
Basically, buy a hooker. Males can go to Night Lights and pay the wench (5000 gp) for her services. The male stripper in Jasmine's Bordello serves female characters.
"For exploring thy passions, the Powers granted thee a Mark."
View log |
| [+] |
Patience |
31 |
–75 |
Tower of Riga |
 |
| |
"Reach the pinnacle of Riga's Tower."
Journey to Verity Isle by worldgate or by giving a travelworn adventurer 25,000 gold. These travelworn adventurers are located in Sigil, Tellerium, New Rigel, and Xaventry. Once on Verity, you'll see the Tower of Riga on survey.
In the Tower, make your way to the top floor (can be made easier by tracking djinn) and find the (untrackable) mob "an ancient ariel". Defeat him to reach the very top room of the Tower and to recieve this Mark.
Note: You may leave the Tower of Riga and return to Sigil by giving 10000 gp to the gnome at the fountain on the bottom floor.
"For thy patience in reaching the summit of the Tower of Riga, the Powers granted thee a Mark."
View log |
| [+] |
Permanence |
1 |
–241 |
Random Area |
 |
| |
"Have a certain barber give you the worst haircut of your life."
We believe this Mark involves Mot the barber. http://www.clanannwn.net/npc/5004
He travels between: Arcane Archipelago, Atlantis, Decara, Inn of the Twin Moons, Irda Isle, New Kolvir, Sigil, Tellerium, Vospire, Xaventry, and possibly other areas. Basically wherever there is a room called "The Local Tonsory".
Submit log |
| [+] |
Philanthropy |
1 |
–241 |
The Village of Colyon |
 |
| |
"Assist a fisherman in a riverside village reel in the big one."
Apparently smelly elves cannot get this mark.
Travel to the village of Colyon, located southeast of Pirate's Cove. Bring with you a camel hair paintbrush (from Rune Museum) and a bright colored fishing lure (from Fisherman Joe on Irda Isle).
Find the elderly fisherman, near the southeastern exit of the village. Wait for the fisherman to catch a squid. He'll say some things, do some emotes, and drop an ink sac. Grab the ink sac and head two southwest to Mama Kjarlow. Give Mama the lure, she'll take the other items off you and make another lure. Give this lure to the elderly fisherman to obtain the Mark.
"For helping the citizens of Colyon become more independent, the Powers granted thee a Mark."
View log |
| [+] |
Plundering |
1 |
–241 |
Random Area |
 |
| |
"To begin, find and return the lost possession of a wandering hunter."
Complete the hodag mini. Taking the pirate's booty gives you this mark.
Mini involves a rusted lockbox, the tired trapper/determined hunter, the pernacious hodag, and the 12-karat chest.
Good luck!
The rewards are awful. :)
View log |
| [+] |
Polarity |
60 |
–145 |
Old Stargazer Clan Hall |
 |
| |
"Solve an age-old witch problem that still plagues Tellerium."
Defeat the potbellied imp.
View log |
| [+] |
Pride |
1 |
–241 |
Palace of Diocletian |
 |
| |
"Visit the finest palace in Alyria."
Requirements: One must be in either their mage class, or an archon.
Enter the Palace of Diocletian.
"For journeying to the architectural wonder that is the Palace of Diocletian, the Powers granted thee a Mark."
View log |
| [+] |
Profession |
1 |
–241 |
Lowangen |
 |
| |
"Find a man in Lowangen who desperately wants to learn."
Finish the manual hunt in Lowangen.
The depressed romantic asks for a series of manuals, beginning with acid blast and following the list of all the spells in the game.
Also gives random eq.
Submit log |
| [+] |
Prophecy |
120 |
–241 |
Lowangen |
 |
| |
"Participate in a game of chance in the towne of Lowangen."
Be in Lowangen at noon, and a voice will yell, asking for participants in a game, and stating its location. Play the game, where the last person staying in the room wins.
May or may not need two people to do this. I got it from participation alone.
(Only works on Friday/Sunday [game days] -- reported 05 Sept 2009)
"For having the skill and luck to survive a harrowing game of chance and blind courage, a dodgy fellow granted thee a Mark."
View log |
| [+] |
Protection |
1 |
–241 |
Random Area |
 |
| |
"Become an expert philatelist."
Submit log |
| [+] |
Reincarnation |
1 |
–241 |
Random Area |
 |
| |
"While dead, find a friendly shade to relieve your pain."
Requirements: Be dead.
Find the friendly ghost.
(He will no longer resurrect you if you die after he touches you. This mark was *probably* changed to casting resurrect on "The undead shade of Reverend Suddard".)
View log |
| [+] |
Reliability |
60 |
–241 |
Xalt, Unseelie Outpost |
 |
| |
"In a fey outpost, help to reveal a traitorous spy."
Submit log |
| [+] |
Remembrance |
1 |
–241 |
Random Area |
 |
| |
"Become an amateur toy collector."
Collect all 30 collectible plushies in your velvet-lined toybox.
The toybox is available for sale at Regwold's Antiques in Xaventry. The plushies are scatter items.
The toybox gains the "save-location" flag once the collection is complete.
See: http://www.clanannwn.net/item/collectibles/
"For amassing the sheer amount of toys necessary to fill a toybox, the Powers granted thee a Mark."
View log |
| [+] |
Respect |
1 |
–241 |
Towne of Rune |
 |
| |
"Help a faerie treasure hunter find a huge amount of his prized crystals."
Successfully complete 100 Crystal Guild quests.
"For assisting the Crystal Guild in their search, the Powers granted thee a Mark."
View log |
| [+] |
Retreat |
1 |
–241 |
Random Area |
 |
| |
"Become an expert toy collector."
Collect all 30 collectible plushies in your velvet-lined toybox.
The toybox is available for sale at Regwold's Antiques in Xaventry. The plushies are scatter items.
The toybox gains the "save-location" flag once the collection is complete.
See: http://www.clanannwn.net/item/collectibles/
View log |
| [+] |
Revenge |
61 |
–241 |
The Towne of Xaventry |
 |
| |
"Find a resident of Xaventry nursing a serious grudge."
Requirements: Must be of evil alignment.
Obtain an oil can from Sarin, a Maradas citizen. Obtain a matchbook from the merchant that walks around town. Go to Nelinde, an Ithrilis follower; use the oilcan 3 times to empty the contents, then remove and drop the oil can. With the oil can on the floor, light the match, then drop it. Seconds later, the room will be engulfed in flames. Get out, so you do not die, of course. :) You will hear Nerinde dying. Do not re-enter the room; you will instantly die. Report back to Sarin to obtain Mark. You may have to re-enter the room several times for it to trigger.
If you do happen to die, you can still get the Mark after you reincarnate.
Note: You may be able to obtain this Mark in first class, but only if you get a second classer or higher with an evil alignment to get the oil can for you. Not sure if this has been changed.
"For lighting the fires while the city sleeps, the Powers granted thee a Mark."
View log |
| [+] |
Reversal |
61 |
–120 |
A Forsaken Oil Well, An Abandoned Oil Well |
 |
| |
"Prove yourself a traitorous partner to a group of mutinous harpies."
(Used to be level 120-241.)
Kill everything in the southern well, except Thyria. You will probably need a decent form for this or just get a hero/archon to clear it out for you. Attack Thyria last, solo. She will stop combat eventually. She asks you to finish killing her or hear her it out; say yes to hear the offer.
Visit the queen in the northern well and she'll offer a better reward for killing Thyria. Head back to the southern well. Thyria will do a global emote as you enter the oil well and more emotes in certain rooms calling harpies in to attack you as you enter the room. If you are invisible, you can bypass them, with the exception of the bodyguard that appears when you enter the room before Thyria. She is no-flee and extremely buff for a second classer to take. Again, have someone capable of healing and/or formed to calm and take over as tank. Either way, it will be a very long fight. Afterward, go in and kill Thyria and you will get the Mark. She's not overly hard. Still, it would be good to have someone to heal in case you get paralysed and can't flee. After getting the Mark, you will be transported to Rune.
View log |
| [+] |
Risk |
1 |
–241 |
The Towne of New Rigel |
 |
| |
"Get the finest of hands in a game of Alyrian Poker."
(Previously another method to get Tenacity.)
Obtain a royal flush while playing Beltane Hold'Em.
Submit log |
| [+] |
Robocide |
1 |
–241 |
Phineas Kapek's Invasion Global |
 |
| |
"Carry out genocide against the automaton marauders." September 2010 Global Quest
Kill 300 of the robot NPCs in your level group.
"For littering the streets with the corpses of hundreds of villainous robots, the Powers have granted thee a Mark."
View log |
| [+] |
Roving |
1 |
–241 |
|
 |
| |
"Find a relic of an ancient age, lost in the ocean."
Submit log |
| [+] |
Sagacity |
1 |
–241 |
Mount Vesuvius |
 |
| |
"Begin by reflecting a mountain serpent's gaze back upon it."
(Previously known as the Mark of Wisdom.)
Ancient Wand miniquest. On the way down Vesuvius, wear a circular mirror shield and turn on shield block to fight a basilisk. Fight basilisks until one manages to turn itself into a statue; cursing them helps with this. Head down, through the Mad Mole, to Vesuvius. Go into Alazar's shop off of Cinder Ave and give him the statue. He'll give you a branch, which you give to Wyglif the Wise (west side of Volcanus), to obtain the mark and the ancient wand (level 200, flaming wand).
View log |
| [+] |
Sanctuary |
1 |
–241 |
Towne of Rune |
 |
| |
"In danger, find safety in a holy temple."
Requirements: Must not have the Mark of Courage. Must have Mark of Humility.
Flee into Rune recall, west from the Garden of Life.
View log |
| [+] |
Secrets |
1 |
–150 |
Lowangen |
 |
| |
"Find and keep an embarrassing secret of one of the lesser Lords of the land."
Requirements: Personality must be greater than 13.
In Lowangen, visit the mistress in the hidden room in the Keep, behind Lord Cronus. When she acknowledges your presence and asks you to keep her a secret, nod to her.
"For keeping King Cronus' dirty little secret, the Powers granted thee a Mark."
View log |
| [+] |
Serenity |
45 |
–241 |
The Towne of Xaventry |
 |
| |
"Seek rest in an appropriate room, in an appropriate temple, of Xaventry."
Requirements: Must be active at the time of the task.
Sleep in one of the Peaceful Bliss rooms at the top of Vandyne Temple. After a random amount of time you will get this Mark.
"For patiently seeking enlightenment within this chaotic world, the Powers granted thee a mark."
View log |
| [+] |
Servility |
1 |
–241 |
Sigil |
 |
| |
"Assist a unique druid wandering Sigil."
Not sure if both methods still work.
First method:
Give a silverthorn plant to an evergreen druid that wanders around Sigil.
Second method:
Vospire, or Diocletian and find the Dignitary, or "Ambassador" there, upon attacking him and getting him to low hp, he will transform into a Moon imp. Here is where it is handy to have a friend near the Sigil Worldgate when you attack this imp. The friend should be able to run into the worldgate when you say its been sent running, and search for, or dig for a doorknob. Take this doorknob to sigil, to the room called Heartstone Northish of Sigil recall, where you see the strange outline of the door, and Use it. This will open the way to the moon, where the evergreen druid goes when its given the plant. This place is all filled with PK, one should be very carefull in here.
"For helping a lost druid in his time of need, the Powers granted thee a Mark."
View log |
| [+] |
Shame |
1 |
–241 |
Towne of Rune |
 |
| |
"Attempt to assist Raksann perform guard duty - and fail."
Requirements: Must not have Mark of Honor.
Find Raksann in Rune and ask for guard duty. He'll take you to the prison and leave you there. If you do your task as asked, you will get the Mark of Honor. If you leave the room before Raksann returns, you will receive the Mark of Shame.
Submit log |
| [+] |
Sleep |
10 |
–120 |
A Ghost Town |
 |
| |
"Search for the lidless eye in a ghost town."
Submit log |
| [+] |
Sloth |
1 |
–241 |
Random Area |
 |
| |
"Become a master toy collector."
Collect all 30 collectible plushies in your velvet-lined toybox.
The toybox is available for sale at Regwold's Antiques in Xaventry. The plushies are scatter items.
The toybox gains the "save-location" flag once the collection is complete.
See: http://www.clanannwn.net/item/collectibles/
View log |
| [+] |
Sociability |
1 |
–241 |
Random Area |
 |
| |
"Find a participant for hide and seek in Alyria."
Play hide and seek with the giggling little boy that appears in housing areas. LOOK at him and he will teleport away, to be found again. Find and look at him three times to receive the Mark.
Submit log |
| [+] |
Sociableness |
1 |
–241 |
Chat Rooms |
 |
| |
"Find a participant for hide and seek in a truly social place."
Play hide and seek with the happy little girl that wanders around the Ivory Tower. If you LOOK at her, she will say something about hide-and-seek, and teleport away. Find her and look at her three times without leaving Social and you will receive this Mark.
She has been known to teleport to inaccessible rooms, such as the immortal chat room.
"For kindly playing a game with youngsters, the Powers have granted thee a Mark."
View log |
| [+] |
Sociality |
1 |
–241 |
Chat Rooms |
 |
| |
"Spend some serious time being social."
Sit in Social for an extended period of time.
"For being so socially active, the Powers have granted thee a Mark."
View log |
| [+] |
Speed |
1 |
–241 |
Towne of Rune |
 |
| |
"Help a faerie treasure hunter find a large amount of his prized crystals."
Complete 50 Crystal Guild quests.
"For assisting the Crystal Guild in their search, the Powers granted thee a Mark."
View log |
| [+] |
Storytelling |
1 |
–241 |
The Towne of Xaventry |
 |
| |
"Find an ancient one hidden in a traditional home of the druids, and hear her tale."
If you are a neutral-aligned druid, you can enter the druid's forest via the maze near the south entrance of Xaventry. If not, use the warp-stone from the demented druid.
You must have an item of Raymatus' with you to trigger the ageless one prior to 11:00 am. At 11:00 am, she begins to tell a story and you will recieve this Mark. May need to sit on the root to successfully obtain the Mark(?).
View log |
| [+] |
Strength |
1 |
–120 |
Random Area |
 |
| |
"Remove a heavy, bouldery inconvenience that plagues the questmasters of the land."
Find the scatter item "a giant boulder" (formerly "a huge boulder"), found in one of the questmasters' castles/palaces, and pick it up. This boulder weighs 10 stones.
"For possessing the physical ability to relieve the Lords and Ladies of Alyria of this accursed boulder, the Powers granted thee a mark."
View log |
| [+] |
Stupidity |
1 |
–241 |
Limbo Maze |
 |
| |
"Make a genuinely dumb decision while in the afterlife."
Requirements: Must not be affected by the spell 'delay incarnation'.
No rewards, and currently not recommended. :P Prevents you from getting the Mark of Triumph, and may exclude you from using certain equipment.
While dead, find the "featureless copper door" in the Ethereal Void and enter it. Find the old hermit in the Limbo Maze. When he asks if you want to be brought back to life, say "no" to receive the Mark.
"For being utterly clueless, the Powers granted thee a Mark."
View log |
| [+] |
Temperance |
120 |
–241 |
Lowangen, Rune, or Tellerium |
 |
| |
"Overpower but restrain oneself against a drunkard wandering the major towns."
Find the drunkard that repops in the bar, enter the room until he attacks you, and calm when he is at agony.
Update 25 July 2009: It seems that you must do it without a weapon, and without casting (except calm at the end, unless you're using herbs). It worked for me when I calmed at paling rather than agony.
"For showing self-restraint and not killing your aggressor, the Powers granted thee a Mark."
View log |
| [+] |
Theoorn |
1 |
–241 |
Dungeon Avarice |
 |
| |
"Find followers of the ancient gods, in a place appropriate for a dwarf."
Requirements: Must be a dwarf.
Submit log |
| [+] |
Tithing |
1 |
–241 |
Pirate's Cove |
 |
| |
"Make a substantial donation to a coastal priest."
Give 100k to the priest in Ithrilis' Sacrarium.
"For giving to the mortal manifestation of the Powers, they granted thee a Mark."
View log |
| [+] |
Transience |
1 |
–241 |
Tavern of the Boars |
 |
| |
"Visit a prominent Sepharan Tavern, known for its Arena challenge."
Requirements: Class must be equal to Bard, Rogue, or Archon.
Enter the Tavern of the Boars, found on the road from New Rigel to Dungeon Wroth.
"For finding a new location, with unsuspecting hits, the Powers have granted thee a mark!"
View log |
| [+] |
Traveler |
1 |
–241 |
Any Questmaster |
 |
| |
"Complete a huge amount of quests."
Complete 2000 quests or more (random chance upon quest completion).
"For thy travels across the lands of Alyria, the Powers granted thee a Mark."
View log |
| [+] |
Treachery |
120 |
–241 |
Maldra Keep |
 |
| |
"Perform a quest for the exiled Lord."
Complete a quest for Lord Maldra.
"For seeking out and assisting the exiled Lord Maldra, the Powers granted thee a Mark."
View log |
| [+] |
Trespassing |
65 |
–241 |
Temple of Sumter |
 |
| |
"Find a hidden, sacred place in the temple of the Kells."
Beneath the Temple of Sumter, find the head kobold and sayto him disease, then yes. Now find the kobold adventurer and sayto him scroll, and then yes. Obtain a battered golden crown from the evil morkoth and give it to the kobold adventurer. He will give you a scroll. Give the scroll to the head kobold. If he just gives you the magic words, they are wrong. Kill him and try again. If he asks you to pay him for the words, do so (15000 gp). These will be the correct words. Say the words to the fire golem to be transported.
This room needs a basher, is water, and CPK. Take all from chest to get the mark.
"For violating the hallowed grounds of the Temple of Sumter, the Powers granted thee a Mark."
View log |
| [+] |
Triumph |
61 |
–241 |
Catacombs of Shame |
 |
| |
"Show off a trophy from a fighting game to a master of such things."
Requirements: Must not have Mark of Stupidity.
(Formerly known as the Mark of Victory.)
Give a CTF Trophy to the Arena Master.
View log |
| [+] |
Vagary |
61 |
–241 |
Dungeon Wroth |
 |
| |
"Pick up enough of the foul orc tongue to use a portal of their making."
Say to the High Priest of the Portal in the Dungeon Wroth "Kukula Stalla Sumpa Hum" OR "Holla Holla Hum". This will transport you to Rune, Temple of Sumter, Mandrake Forest, or other. This will need to be done multiple times.
At level 79, this mark is known to have given 180 pp (Dec 2009).
"For learning enough of the orcs' mumblelanguage to use the magic of the Gateway Portal, the Powers granted thee a Mark."
View log |
| [+] |
Vagrancy |
1 |
–119 |
Random Area |
 |
| |
"Hunt down the most dangerous simian spellcaster in all Alyria."
Kill the Juju Monkey.
View log |
| [+] |
Valkyjra |
1 |
–241 |
Tellerium, Lair of the Ice Witch |
 |
| |
"Find a valkyrie in Tellerium who must aid her brethren."
Requirements: Must be, or have been, a Valkyrie.
Return 2 vials of gorgon blood to Uy, Valkyrie guardian of the Nayar tribe. You'll need 2 vials of unblessed holy water which can be purchased in Xaventry or right outside of Jalur (for a much higher price). There is a limit of 2 vials per character.
Gorgon's blood is obtained by defeating the gorgon animator and all the gorgonlings in the Lair of the Ice Witch. (Note: this lair and mob changes to whatever class the current person in it is. i.e. If a level 60 is inside then the mobs are adjusted to be suitable for that level and no one of a different class level will be allowed to enter.) After you have killed her and the gorgonlings, go down to bottom of the area (The Vaunted Treasure Vault) and there will be a puddle of blood. There is a random amount of blood; you may get 1 vial's worth or you may get 3 or 4. This means you may have to kill the animator multiple times. Empty the vials of unblessed water and fill them with blood.
After you have obtained the 2 vials, return to Uy, who is in the Tellerium training academy and make sure you have triggered her. She will take the vials from your inventory and you will receive the Mark. There are no rewards for this Mark. Also, you'll no longer be able to sacrifice any corpses. If you do, the Mark is revoked. Yeah, seriously. All that work could be gone in an instant. It's very annoying.
"For demonstrating courage and properly consecrating the dead, a valkyrie guardian granted thee a Mark."
View log |
| [+] |
Vicarship |
1 |
–241 |
Random Area |
 |
| |
"Slay a wandering angel."
Requirements: Must be positively aligned.
Slay the vengeful archangel, Ghryzhrymydyon. Must be evil alignment to tank, but good alignment to obtain the Mark.
Submit log |
| [+] |
Vision |
1 |
–241 |
Towne of Rune |
 |
| |
"Help a faerie treasure hunter find a massive amount of his prized crystals."
Successfully complete 500 Crystal Guild quests.
You might not receive other rewards for this Mark.
"For assisting the Crystal Guild in their search, the Powers granted thee a Mark."
View log |
| [+] |
Vitality |
90 |
–241 |
Maldra Keep |
 |
| |
"Eliminate a frequent committer of medical malpractice."
Wait for 30 minutes in the waiting room, then defeat Doctor Gonzo.
May have to be done multiple times.
Submit log |
| [+] |
Volume |
1 |
–241 |
Random Area |
 |
| |
"Become an amateur plate collector."
Submit log |
| [+] |
War |
40 |
–120 |
Sigil |
 |
| |
"Kill a barbarous Sigilian while showing off prime defensive ability."
Defeat a gnome barbarian in Sigil.
"For besting a skilled warrior through offensive and defensive tactics, the Powers granted thee a Mark."
View log |
| [+] |
Wealth |
60 |
–241 |
Sigil |
 |
| |
"Give a generous sum of money to a disheveled beggar."
Requirements: Mark of Greed. (Not listed, but previously found to be a prerequisite.)
Give 1000 gp to a beggar in Sigil.
"For being enterprising enough to amass some riches, and being generous with them, the Powers granted thee a Mark."
View log |
| [+] |
Witchcraft |
80 |
–120 |
A Disturbed Pyramid |
 |
| |
"Find an ancient queen residing in an equally ancient structure."
Defeat the evil queen in A Disturbed Pyramid.
View log |
| [+] |
Wonder |
1 |
–75 |
The Towne of New Rigel |
 |
| |
"Volunteer to be part of a magic act taking place in a certain town square."
You must be visible. When the stage illusionist at the Towne Square of New Rigel asks if anyone wants to enter the magical disappearing box, sayto him "I will". (You will end up in Tellerium.)
Note: Saying "me" will trigger him to transport you but you will not receive the mark. If you say "I will" or "me" before he asks, he will subsequently ignore you and you will be unable to get the Mark until he is killed and repops.
"For seeking wonder and amazement in these jaded times, the Powers granted thee a Mark."
View log |